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There has been a new Team Fortress 2 update today. The quick fix is aimed at Linux dedicated server problems, although both users and server administrators alike will need to update their games. As always, simply restart your Steam client for the changes to take effect.
Plenty of news to report for Team Fortress 2 today if you own an Xbox 360. On top of a new update which fixes a number of exploits and game play features (change list can be found below), EuroGamer got the chance to sit down with Doug Lombardi to discuss what future features Valve has planned for Xbox 360. One of the main goals is to keep Team Fortress 2 content completely free, which is good news for Orange Box players everywhere. For more on this, be sure to check out EuroGamer's Interview. Also, the latest update is available now via Xbox Live, and the full change list can be found below.
Valve has released a quick fix to their recent update, as apparently some were experiencing trouble with the new custom server browser. As always, simply restart your Steam Client and the newest update will automatically be installed. The short change list can be found below.
A new update has been released for Team Fortress 2. Several fixes and changes are included, specifically the new "Custom" tab which allows for better browsing of available servers and new search criteria. The full list of changes/fixes can be found below, and as always, restart your Steam client for the changes to take effect.
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The Valve team has released a follow-up update to last week's major release this evening. The new update features several fixes for the new map Badlands as well as several other various changes. As always, restart your steam clients and the changes will take effect.
CVG has released its third and final installment of its look back at the Orange Box, concluding with a look into Team Fortress 2. The article features a walk through with Robin Walker, a lead developer for Team Fortress 2, breaking down Team Fortress 2 to understand not only what led to the title's success, but what developments and changes are planned for the future as well. You can check out the entire article over at the CVG Website, and be sure to check out Part 1: Episode 2 and Part 2: Portal as well.
The team over at Fortress Forever, the mod which recreates the experience of Team Fortress Classic in the Source engine, has released a major update, version 2.0. The update addresses everything from game play tweaks to bug fixes and revamped maps. You can pick up the latest version at the Official Fortress Forever Website, or check out some great screenshots and the change logs below.  
After listening to user feedback, Steam will soon be adding a Server Tag feature to your Steam Browser. The tags will allow users to be able to see what server cvars, like deathmatch or friendly fire, have been changed by the server admin by a single glance. There is no estimated release date for the new feature, but if they are already testing, it shouldn't be too much longer. You can check out a preview screenshot and a short explanation from Steam below. 
As promised, Valve has released a major update for Team Fortress 2 today. The update, which changes and fixes can be viewed below, features one new map called Badlands and countless other edits to other maps and the game itself. As always just restart your Steam client and the changes will take effect. Enjoy!
Wednesday 13 February 2008 | Post a comment
Apparently Team Fortress 2 will be receiving a major update tomorrow, changing everything from specific map details to releasing a new map titled "Badlands". The update, which is stated to be the largest since its release last year, is to be released tomorrow afternoon at 2 PM EST. The update will be available for all Team Fortress 2 PC players, and can be retrieved by simply restarting your Steam Client.
Hey guys, we are back online on our new server. But as you can see not everything is functioning perfectly yet. We are working as hard and as fast as we can to get these bugs fixed for you. Please be patient with us as we are doing everything we can.
While the major release for Team Fortress 2 may have come and gone, don't think for a second the developers aren't hard at work thinking up new ways to annihilate our enemies. In fact, a new update is already in the works that will focus on tweaking the Soldier, Demoman, Pyro, and the Engineer classes. According to an email response to Fortress fans, we can expect to see some great new changes and tweaks that should breathe more new life into the game.
The highly anticipated Team Fortress 2 update was released by Valve this evening. The update features loads of new features including the new capture the flag map CTF_Well. As always simply restart your Steam client for the updates to take effect.
Valve announced yesterday that they have made the beta version of the SDK available for Orange Box modders (Episode 2, TF2, Portal). You can launch the SDK by adding -beta srcsdk0122 to your command line when you start Steam. For more information, head on over to the Valve developer wiki.
As early as tomorrow, January 24th, PC gamers may be seeing an official CTF version of the Well map for Team Fortress 2. PC Gamer reports: So that bumps the upcoming number of official maps up to three so far, who knows what else Valve has up their sleeves.
Originally posted here, there are some more exciting things coming for TF2. The medic will be getting two new weapons accessed via a new Loadout menu. One weapon will be the Overhealer which will be capable of doubling a friendly target's health and will be unlocked by acheiving half of the new medic achievements. The second weapon will be another healing weapon but more information is not available. There will be a new map called Goldrush and will feature a new escort gameplay mode where one team must escort a mining cart across the map. The more blue players surrounding the cart, the faster it goes, but any nearby red players will cause the cart to stop. Shacknews reports that the new gameplay mode and medic abilities will be available some time within the next month, with Badlands and Goldrush following shortly after. Valve has not said whether these features will be available on console versions of TF2.
Team Fortress 2 has received two updates in the last two days. The first one adding some nice features to both servers and clients, and the second one seeming to fix a couple things broke by the first update.
January 14th Update: * Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button * Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot * Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel * Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1 * Reduced Granary spawn advantage for capping the middle point * Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors) * Fixed obscure crash related to resolution changing
January 15th Update: * Fixed medigun effect not being removed if the medic changed class while healing * Fixed being able to zoom too quickly after firing a zoomed shot
According to this post, it seems as though Valve's Robin Walker has spilled the beans on some upcoming changes to the Pyro and Soldier classes in TF2!
Get ready for some big changes to the Team Fortress 2 game you have come to know and love. Valve's Robin Walker has verified that there will be 2 new maps released for the PC version in the next 2 months, emphasizing more on a new arena and vertical game play. As for the Playstation 3 and Xbox 360 versions, it remains unclear whether the new updates will make it to these platforms. You can check out Robin's full statement below, and keep checking back for more on this and all updates pertaining to Team Fortress 2.
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