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Team Fortress HQ - News
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Major Team Fortress 2 Update Tommorrow

Wednesday 13 February 2008 | Post a comment

Apparently Team Fortress 2 will be receiving a major update tomorrow, changing everything from specific map details to releasing a new map titled "Badlands". The update, which is stated to be the largest since its release last year, is to be released tomorrow afternoon at 2 PM EST. The update will be available for all Team Fortress 2 PC players, and can be retrieved by simply restarting your Steam Client.
"Source Engine

- Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
- Optimized some particle systems to improve performance on some hardware configurations
- Player stats are now sent up as they change, rather than when the player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2


- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass through non-solid models
- Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
- Fixed a few places where players could get stuck between containers and silos
- Adjusted playerclips on red container that made it appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added exec'ing a .cfg file on the client when you select a class to play.
- Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV

- SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV"

Website Bugs

Thursday 31 January 2008 | Comments [ 1 ]

Hey guys, we are back online on our new server. But as you can see not everything is functioning perfectly yet. We are working as hard and as fast as we can to get these bugs fixed for you. Please be patient with us as we are doing everything we can.

What's Next For Team Fortress 2?

Monday 28 January 2008 | Post a comment

While the major release for Team Fortress 2 may have come and gone, don't think for a second the developers aren't hard at work thinking up new ways to annihilate our enemies. In fact, a new update is already in the works that will focus on tweaking the Soldier, Demoman, Pyro, and the Engineer classes. According to an email response to Fortress fans, we can expect to see some great new changes and tweaks that should breathe more new life into the game.
" - Pyro And Demoman - Tweaks are being looked that will give Pyros the ability to earn points for lighting up large groups of enemies, even if they are not killed by the attack. Additionally, they're looking at giving the Pyro class a little boost when trying to take out Engineers hiding behind their sentry guns.

- Engineer - The Engineer will reportedly receive points for assisting in building up a teammate's buildings.

- Soldier - This merely mentions that they're looking to make it so that Soldiers are a bit more careful when firing their rocket at point blank range."

Team Fortress 2 Update Released

Friday 25 January 2008 | Post a comment

The highly anticipated Team Fortress 2 update was released by Valve this evening. The update features loads of new features including the new capture the flag map CTF_Well. As always simply restart your Steam client for the updates to take effect.
"- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen"

Orange Box SDK Beta

Friday 25 January 2008 | Post a comment

Valve announced yesterday that they have made the beta version of the SDK available for Orange Box modders (Episode 2, TF2, Portal).

You can launch the SDK by adding -beta srcsdk0122 to your command line when you start Steam.

For more information, head on over to the Valve developer wiki.

CTF_Well, anyone?

Wednesday 23 January 2008 | Comments [ 1 ]

As early as tomorrow, January 24th, PC gamers may be seeing an official CTF version of the Well map for Team Fortress 2.

PC Gamer reports:
"The area near what was once the second-to-last control points have been rennovated to give another set of stairs to the upper floors of each team's home building, but other than that the structure of the map is largely unchanged. It's better suited to large numbers of players, since the action tends to be more spread out on CTF maps. As an extreme example, Valve's Robin Walker recalled having to defend his team's dropped intel underwater, in the moat outside the train yard."


So that bumps the upcoming number of official maps up to three so far, who knows what else Valve has up their sleeves.

New unlockables, maps, and gameplay mode.

Wednesday 23 January 2008 | Post a comment

Originally posted here, there are some more exciting things coming for TF2.

The medic will be getting two new weapons accessed via a new Loadout menu. One weapon will be the Overhealer which will be capable of doubling a friendly target's health and will be unlocked by acheiving half of the new medic achievements. The second weapon will be another healing weapon but more information is not available.

There will be a new map called Goldrush and will feature a new escort gameplay mode where one team must escort a mining cart across the map. The more blue players surrounding the cart, the faster it goes, but any nearby red players will cause the cart to stop.

Shacknews reports that the new gameplay mode and medic abilities will be available some time within the next month, with Badlands and Goldrush following shortly after.

Valve has not said whether these features will be available on console versions of TF2.

Two Days, Two Updates

Tuesday 15 January 2008 | Post a comment

Team Fortress 2 has received two updates in the last two days. The first one adding some nice features to both servers and clients, and the second one seeming to fix a couple things broke by the first update.

January 14th Update:
* Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
* Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
* Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
* Reduced Granary spawn advantage for capping the middle point
* Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
* Fixed obscure crash related to resolution changing

January 15th Update:
* Fixed medigun effect not being removed if the medic changed class while healing
* Fixed being able to zoom too quickly after firing a zoomed shot

Possible Soldier and Pyro Changes

Tuesday 15 January 2008 | Post a comment

According to this post, it seems as though Valve's Robin Walker has spilled the beans on some upcoming changes to the Pyro and Soldier classes in TF2!

"Thanks for all the feedback, and I'm glad to hear you're enjoying the game. We are indeed investigating Soldier changes, and one of the changes we're trying out is focused on making Soldiers a little more careful firing their rockets at point blank targets.

As for the Pyro scoring, we have a minor tweak coming down the pipe. He's going to get a small amount of points for every enemy he ignites. This should reward you for those moments where you drop into the middle of an enemy pack and light them all up, hurting them all and disrupting their plans, but not managing to actually kill them."

Major Game Shift In 2 Months

Friday 11 January 2008 | Post a comment

Get ready for some big changes to the Team Fortress 2 game you have come to know and love. Valve's Robin Walker has verified that there will be 2 new maps released for the PC version in the next 2 months, emphasizing more on a new arena and vertical game play. As for the Playstation 3 and Xbox 360 versions, it remains unclear whether the new updates will make it to these platforms. You can check out Robin's full statement below, and keep checking back for more on this and all updates pertaining to Team Fortress 2.

""Our estimate is that both these maps should be out within the next 2 months," Valve employee Robin Walker told Shacknews. "We expect to ship other new content before that."

That other content includes the forthcoming Medic achievement pack, which will add several new achievements for the Medic as well as a significant gameplay tweak for the class.

"It's a large scale modification to the core of the game," Walker hinted. "It'll debut in a limited fashion through the Medic first, but it'll be affecting all classes eventually."

"We're really looking forward to the community reaction," he continued. "We're really excited about where TF2 will be going over the next year."

Source: ShackNews "

Steam Updates

Friday 11 January 2008 | Post a comment

A few fixes and security additions have been issued for the Steam distribution platform. The changes are as follows:

Steam Client
- Added a new chat introduction dialog which is shown when you are first contacted by a potentially unfamiliar group member
- Added several new account security warnings to Friends
- Added the ability for the client to connect to multiple content servers and improved download pipelining
- Added "View Forum" option to the right click menu for individual games
- Fixed friends going auto-away when they are really active and typing
- Possible fix for games sometimes disappearing from the games tab
- Fix for non-Steam games getting permanently removed from Steam if the data fails to load on startup
- Fixed the in-game overlay becoming slow/unresponsive for some users after playing for several minutes or more
- Fixed the in-game overlay failing to come up for Windows 2000 users
- Improved in-game overlay compatibility with ATI Tool (video card tuning software)

Simply start Steam and click on the File menu and then select "Check for Steam Client Updates"

Valve Acquires Turtle Rock Studios

Thursday 10 January 2008 | Post a comment

Turtle Rock Studios, creators of Counter-Strike: Source, Condition Zero, and the upcoming and highly anticipated title Left 4 Dead, has been acquired by Valve. Here is there official press release statement.

"Half Life developer Valve has announced that it has acquired Orange County-based developer Turtle Rock Studios, currently working on the forthcoming Source-engine multiplayer zombie-slaying action title Left 4 Dead.

Valve president Gabe Newell called the acquisition "an easy decision" based on the long-standing relationship between the two. Turtle Rock previously has collaborated with Valve on a number of Counter-Strike projects, including the game's Xbox port.

Newell also said that the new internal studio would give Valve "a base from which to expand our development activities in the Los Angeles area."

Said Turtle Rock founder Michael Booth, "Valve has had great success bringing in projects and teams such as Team Fortress and Portal. As I spent time working and talking with the creators of those products over the past several years, it became clear that this was the right next step for myself, my colleagues at Turtle Rock, our customers, and our products. We are excited to be a part of such a visionary and forward-thinking company."



Source: GamaSutra

Team Fortress 2 Update

Monday 7 January 2008 | Post a comment

A new Team Fortress 2 update has been released by the Valve Development team this evening. The update fixes several glitches and bugs, including a revamp of the map Well, but most importantly aims to improve the ability for players to filter custom content. Now, users will have the option of choosing what custom content they download from the servers. As always you can get the latest version of Team Fortress 2 by simply restarting your Steam Client.
" - Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well"

Medic Awards Possibly Revealed

Thursday 3 January 2008 | Post a comment

Team Fortress Portal, a German Team Fortress 2 fan site, has claimed to have found all 36 achievements for the medic, not yet revealed by Steam. The image outlines all of the different achievements medics will soon be able to earn, and as shown, many require the effective use of team play and game experience. You can check out the full list of achievements below, along with an image that shows each achievement's individual badge. If this turns out to be correct, we can hopefully see a statement release from Valve soon.
" * Assist Capturer- Helping while capturing
* Top Score Board - Leading the Score Board at the end of the game
* Syringe Scoot - Killing a Scout with the Syringe Gun
* Switch to Medic - Switching from another class to the Medic
* Simul Charge - (?)
* Setup Charge - Charging the Uber during Setup-Time
* Save Teammate - (?)
* Falling Teammate - Healing a falling teammate and securing him from death
* Rapide Charge - (?)
* Kill While Charged - Killing an enemy while Uber's ready
* Kill Healed Spy - Kill an enemy Spy, who just stole Heal from your team
* Invite Join Charge - (?)
* Heal Under Fire - Healing while burning
* Heal Large - Healing for a long time (how long?)
* Heal Huge - Heal for an even longer time (?)
* Heal Grind - Being an MegaUberSuper-Medic (when?)
* Heal Ingé - Healing an Engineer
* Heal Callers - Healing teammates, who called for a Medic
* Heal Achiever - (?)
* Freeze Cam Ragdoll - (?)
* Extinguish Teammate - (how to extinguish?)
* Medic Counter Charge - (?)
* Charge Juggle - Giving Uber to different teammates
* Charge Friends - Ubering a Friend
* Charge Blocker - (?)
* Bonesaw Spy Caller - Killing an enemy Spy with the Bonesaw
* Bonesaw Nomisses - Killing an enemy with the Bonesaw without missing the target
* Bonesaw Medic - Killing some enemies with the Bonesaw (how many?)
* Assist vs Nemeses - Getting a Assist-Kill againsta Nemesis
* Assist Soldier - Getting a Assist-Kill while assisting a Soldier
* Assist Scout - Getting a Assist-Kill while assisting a Scout
* Assist Pyro - Getting a Assist-Kill while assisting a Pyro
* Assist Medic - Getting a Assist-Kill while assisting a Medic
* Assist Heavy Long - Assisting a Heavy for some time (how long?)
* Assist Heavy- Getting a Assist-Kill while assisting a Heavy
* Assist Demoman - Getting a Assist-Kill while assisting a Demoman"



User Posted image
Click To Enlarge

Free Weekend For Germany

Wednesday 2 January 2008 | Post a comment

Gamers in Germany will get a free taste of Team Fortress 2 this weekend. Valve has announced that German Steam users will be able to play Team Fortress 2 all weekend without having to purchase the game. For more information on the offer, head on over to Steam Games.
"All gamers in Germany may experience what many are calling the best multiplayer game of 2007 during the Team Fortress 2 Free Weekend, offered exclusively to German gamers via Steam January 4th through 6th.

The Free Weekend is open to all gamers in Germany during the event. To participate, simply visit steamgames.com and install the free client. To maximize the free play time, Team Fortress 2 is available now for pre-loading, so players can have everything installed and ready to play the moment the Free Weekend begins on Friday, January 4."

Team Fortress 2 Update

Monday 31 December 2007 | Post a comment

The devs over at Valve have released a new Team Fortress 2 Update. The update makes several key fixes including better map cycle management and preventing people from exploiting a respawn bug. You can check out the full list of changes/updates below and as always restart your Steam Client for the changes to take effect.
"- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black"

Guide: How To PWN At TF2

Thursday 27 December 2007 | Post a comment

CVG has released a new Team Fortress 2 guide, properly titled "How To PWN At Team Fortress 2". They list 12 key tips and tricks that will hopefully help your game. The list includes tips such as how binding will make you more efficient and how to properly manage your server. To check out the full guide head on over to the CVG Website.
"Winners don't do losing
Remember, a good loser is patient, grateful and quick to congratulate their opponent. But enough of that crazy talk. If all else fails, use good, old-fashioned psychology to yank success from the jaws of defeat. It's usually obvious if you're on a team of losers, giving you plenty of time to jump ship to the winning side. If auto-balance isn't your friend, it's time for more... direct methods. Even as Scary Voice booms your failure, gloat and cheer about your victory on the chat. If you're convincing enough, maybe the other team won't notice."

Team Fortress 2 Update

Thursday 27 December 2007 | Post a comment

Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:

Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

SourceTV
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Steam Client
- Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
- Fixed the in-game overlay not showing up in Civilization IV
- Fixed changing resolutions when the in-game overlay is enabled

Restart your steam client for the updates to take effect.

Another Team Fortress 2 Update

Monday 24 December 2007 | Post a comment

The Steam Team has released another small update for Team Fortress 2, fresh off the heels of last weeks major update. The update fixes several key problems including restricting sound engine to a max of 100fps and adding the ability for servers to have map specific configuration files. The complete changes/fixes list is below, and as always, simply restart your Steam Client and the update will take effect.
"- Restricted sound engine updates to a max of 100fps
- Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
- Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
- Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
- Fixed an audio problem in the previous update where sound corruption could occur on some systems"

Team Fortress 2 Update

Thursday 20 December 2007 | Post a comment

Team Fortress 2 has been updated today. Restart your Steam client to get the update! Release notes follow:

"Sudden Death mode is now a server option (a convar) and defaults to OFF

Sapped buildings now take slightly less damage from the Spy who sapped them

The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding

Fixed an rcon/console command that could cause server crashes

Prevented players from playing the "civilian" class

Prevented players from hiding their name in the scoreboard

Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons

Fixed decals not being correctly applied to the world in some cases"

Team Fortress 2 Stats Live

Monday 17 December 2007 | Post a comment

In the most recent Steam News update, the team announced that the Team Fortress 2 stats have officially gone live. The stats include information on everything from which class is most played to the places on maps where players are killed the most. Either way, its pretty interesting to see how every aspect of the game are tracked. To check out the stats for yourself, head on over to the Steam Website.
"Hit indie developer Introversion Software just delivered an early holiday gift: three of its award-winning games bundled in one low-priced collection, appropriately titled The Introversion Anthology. Packing three cult classic games - Uplink, DEFCON, and Darwinia - the collection is now on Steam for $29.95 with an extra $10 off for one week only. These games deserve all the accolades showered on them -don’t pass it up!

Team Fortress 2 gameplay stats are now live. We track detailed game data to help you learn how the community is playing the game and helps us make any tweaks necessary to ensure a fun, balanced experience. Check out which Team Fortress 2 class is most played, the average time per round for each map and even precisely where on each map players die most often. These stats and many more are updated weekly.

The Valve Store is stocked with new items: Aperture Laboratories coffee mugs and posters, Weighted Companion Cube plushes and ready-to-hang fuzzies, and--back by popular demand--Half-Life 2 Headcrab Hats and Headcrab plushes."

MPN X-Fire Enabled

Saturday 8 December 2007 | Post a comment

Be the first to join!

MPN has just added a free new feature. You are now able to join a x-fire group and be able to talk to admins almost instantly with any questions you may have. You are also able to talk to people within the group, which are other CGN members from all over that have joined the group. This is a great way to help build our gaming community and to make friends at the same time. You can find more information at the x-fire group home.

If you are new to the program x-fire you can download it at xfire.com. X-Fire supplies numerous features. The most common are in-game chatting, hundreds of downloads, and your gaming hours logged in your profile. X-Fire is 100% free and is worth your time.

If you have any questions with downloading x-fire or joining the group you can contact Support@centralgamingnetwork.net with your questions or problems.

Thanks, Taylor.

New TF2 Achievement Packs

Monday 3 December 2007 | Post a comment

The Valve team has released their weekly Steam News Update including details on the new achievement packs for Team Fortress 2. In total there will be 36 all new packs, a few of them being listed below. Also, you can get now get your hands on all new lithographs from Half-Life 2: Orange Box. For more, or to pick up some for you are that significant gaming other, check out the Valve Store. For all this news and more, check out the complete Steam News Update below.

User Posted image

"New achievement packs will be added to Team Fortress 2 in the coming weeks. First up: a batch of 36 achievements for all the hard-working medics out there. Here's a sneak peek:

We usher in the holiday season with new merch in the Valve company store...

We’re pleased to offer three new lithographs in our collector's edition prints. Each of the lithographs features concept art from Orange Box games-Portal, Half-Life 2: Episode 2, and Team Fortress 2. The first hundred of these limited-edition runs are hand-signed and numbered by the artist and embossed with the Valve lambda.

If Portal’s Weighted Companion Cube and cake could express holiday cheer-and we remind you that they cannot-they’d send an Aperture Laboratory Holiday Greeting Card. This limited-edition pack includes 15 Portal-themed greeting cards-three each of five different sets, each with a unique holiday greeting inside. Slip in a new Aperture Laboratories parking sticker, available separately, to warm the heart of your favorite Portal jumper.

Also in stock for the holidays: The Orange Box gift certificate pack. You get two gift certificates for the Orange Box, each presented in an Aperture Laboratory Holiday Greeting Card. As a bonus, the gift certificates save you 10% off the regular retail price.

You can pick up Activision’s action-adventure game GUN for just $9.95 USD, a 50% savings, this weekend only. Saddle up."

Steam Update

Thursday 29 November 2007 | Post a comment

Valve has released a new steam update, aiming to patch up a few small bugs. The full list of changes can be found below, and as always, simply restart your client for the changes to take effect.
" - Fixed surround sound not working properly when running Windows Vista
- SourceTV relay proxies can record demos now with tv_autorecord 1
- Fixed jittery demo playback
- Fixed a crash in Half-Life 2: Episode Two when exiting This Vortal Coil"

More Team Fortress 2 Updates

Wednesday 21 November 2007 | Post a comment

The Valve team has released yet another update for Team Fortress 2. The update affects both servers and gamers alike, so restart your steam client or run the hldsupdatetool depending on which suites you best. Here is the full change log for the update.
" * Changed some networking code to help alleviate the lagouts some clients are experiencing
* Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
* Added DoAskConnect command to serverplugin sample
* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
* Server log entries for Round_Win and level changes will now detail the team scores and player counts
* Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
* Removed some legacy math convars for turning off SSE/MMX
* Fixed terrain collision bug that allowed players to get under the terrain in some maps
* Fixed jump/taunt exploit
* Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
* Fixed an error when updating name of 32nd player on server
* Fixed extra ascii 0x01 character at the beginning of " connected" console spew
* Fixed a bug that could cause a slight delay on engine startup "

Team Fortress 2 / Steam Update

Thursday 15 November 2007 | Post a comment

The team over at Valve released a massive Steam update tonight, primarily aimed at Team Fortress 2, making several key changes to both Hydro and Granary maps. The update also effects the Steam Engine and Source TV. The full list of updates are listed below, and as always, just restart your Steam Client and the changes will take effect.
"Team Fortress 2
* Fixed exploit where spectators could spawn into the world without actually joining a team

Hydro map changes
* Fixed an exploit that would allow players to jump out of the map

Granary map changes
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the BLU side between capture points 2 and 3
* Clipped off a super high (demo pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV
* Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
* Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
* Performance improvement for copying unreliable data buffers to SourceTV clients
* Updated the list of events in TF2 tagged for the director to play

Source Engine
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
* General optimization to tracelines
* Fix for broken .dem file playback
* Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
* When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time."

Welcome To Team Fortress HQ

Tuesday 6 November 2007 | Comments [ 2 ]

Welcome to the all new Team Fortress HQ, a community website dedicated to Team Fortress and the gamers who play it. We are a new site, and are currently still in the beta stage, testing our concept out to see if it is what the community as a whole wants. We are extremely open to suggestions and help, so if you are interested in getting involved we certainly want to hear from you. Feel free to browse the site, and if you have not already, register - its completely free. We hope to become your destination for anything involving Insurgency Mod, including skins, maps, add-ons, news, and special features. Let us know how we can better server the community and we will do our best to make this a reality. Thanks again for stopping buy, and we look forward to seeing you around the community.
What Player Class Should Receive Unlockable Upgrades And Achievements Next?
The Heavy
The Spy
The Engineer
The Soldier

Total Votes: 94
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