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Team Fortress HQ - News
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Team Fortress 2 Update

Monday 12 May 2008 | Post A Comment

Friday saw another Team Fortress 2 and Steam update. While one update deals with AudioSurf, the majority of the patch is aimed at Team Fortress 2, specifically fixing some issues with achievements and the Kritzkrieg. Check out the full list of changes below, and as always, simply restart your Steam Client for the changes to take effect.
" - Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
- Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
- Fixed The Kritzkrieg not charging faster than the Medigun
- Fixed issue that was preventing players from using their new Medic items on some servers
- Fixed melee weapons not being affected by The Kritzkrieg's critboost
- Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible"

Team Fortress 2 Update

Tuesday 6 May 2008 | Post A Comment

A quick update was released yesterday for Team Fortress 2. Several small fixes, including the unlimited UberCharge exploit, were updated with the patch. As always, just restart your Steam Client and the changes will take effect.
" - Fixed unlimited UberCharge exploit
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons"

Team Fortress Free Weekend Underway

Friday 2 May 2008 | Post A Comment

The free Team Fortress 2 weekend is now under way! As reported previously head over to Steam to start your free weekend!

After you've started your free weekend why not hop into the ClanDB TF2 server (IP on the right) and see how you shape up with the rest of us! You may also want to check out this forum post for handy information and things you can do on our game servers.

Team Fortress 2 Update

Thursday 1 May 2008 | Post A Comment

Following this week's major release, Valve has released another small patch. This one aims to fix a few server bugs as well as removing TF2 achievement console commands. As always, simply restart your steam client and the changes will take effect.
"Team Fortress 2 Client
- Removed TF2 achievement console commands

Team Fortress 2 Server


- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
- Fixed potential "nuke" exploit in rcon subsystem"

Team Fortress 2 GoldRush Available

Tuesday 29 April 2008 | Post A Comment

The major, and long awaited, Team Fortress 2 update was released today. The update features patches for almost every aspect of the game, including fixes for existing maps, the new medic achievement system, and most importantly the release of GoldRush. The new map features the "Payload" game play style, something previously not available in Team Fortress 2. You can check out the full list of changes below, and as always simply restart your Steam Client and the changes will take effect.
" - Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items: The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

- For mapmakers:

- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns

- 2Fort
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside blue sniper deck
- Fixed number "2" overlay on front of red base not being assigned to the brush face"

Meet The Scout Hits Steam

Monday 21 April 2008 | Post A Comment

A new Team Fortress 2 introductory video has been released on Steam, this one highlighting the Scout class. It was released as a promotional bit for the Team Fortress 2 individual game release, which ironically happened a few weeks ago. None the less, like all of the others this video is pretty entertaining, so if you have some extra time be sure to check it out. You can visit the Steam Website for the basic movie, or check out your Steam Client if you are interested in the HD version.
"The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray."

Get Team Fortress 2 For 33% Off!

Saturday 19 April 2008 | Post A Comment

If for some reason you still haven't picked up Team Fortress 2 yet, the folks over at Valve are giving you yet another incentive. This weekend Steam users will be able to purchase Team Fortress 2 for just $19.95, thats 33% off the standard price. The catch is you must buy it before Monday, otherwise you will be paying full price. For more head on over to the Steam Website.
"This weekend only, get a special discount on the multi-player game rated as Game of the Year by over 50 industry publications. Buy before Monday, April 21 and get Team Fortress 2 for just $19.95. Don't let your friends have all the fun without you!"

Team Fortress 2 Update

Thursday 3 April 2008 | Post A Comment

A quick update was released for Team Fortress 2. Restart your steam client and the changes will take effect.
"Changes/Fixes
- Fixed Linux dedicated server crash on map change"

Team Fortress 2 Update Release Set

Wednesday 26 March 2008 | Post A Comment

Fresh on the heels of new information about the next Team Fortress 2 update, today we got a confirmed release date for the new content. According to Shacknews, the new update has been scheduled for release during the week April 20th, and will include the anticipated map Goldrush, the new Medic achievements and unlocks, and Meet the Scout. This update is for PC Steam clients, and no details on a console release have been announced.

Robin Walker Discusses What's Next For TF2

Wednesday 26 March 2008 | Post A Comment

As Team Fortress 2 enthusiasts, we are always wondering what new plans and features the developers have in store for us next. Well this week IGN got the chance to sit down with Valve's Robin Walker and Erik Johnson. The interview is a bit old, conducted in mid-February (not my fault I swear), so some of the information is out of date. However, on the whole the interview gives us a great look into what is in the works for release soon. Checkout a snippet below.
"IGN: When might we see Goldrush release? Can you briefly describe the type of gameplay mode players should expect to see on this map?

Robin Walker: Goldrush is looking like it'll come out along with the Medic achievements and unlockable weaponry. It's the first map in a new game mode we're calling "Payload", where the Blu team escorts a cart loaded with explosives into a Red base. The cart moves faster the more Blu players are near it, and contains a handy dispenser to heal and resupply them as they escort it. The Red team wins if they can keep the cart from reaching their base. Goldrush is also the first map where we've used the cinematic physics technology from Half-Life 2: Episode 2 in a multiplayer environment, and we're really happy with the results."
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