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Team Fortress HQ - News
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Team Fortress 2 Update

Wednesday 2 July 2008 | Post A Comment

Valve has released a new update for Team Fortress 2 today which addresses several bugs stemming from the recent pyro update. Simply restart your Steam Client and the changes will take effect.
" Team Fortress 2
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location"

Team Fortress 2 Update

Thursday 26 June 2008 | Post A Comment

Another Team Fortress 2 update was released today, addressing some issues with regards to the recent pyro update. You can check out the full list of changes below, and as always, simply restart your Steam Client for the changes to take affect.
"Team Fortress 2 Changes / Fixes
- Fixed "Hot on your Heels" counting non-flamethrower based kills
- Fixed some Pyro achievements not working on some servers
- Fixed Compression Blast and Flare Gun trail particles on DX8
- Fixed Spy cloaked as Scout in response rules for all classes
- Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
- Fixed Spy sapper viewmodel animation popping
- Fixed another issue with the Hot on your Heels achievement
- Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO"
Also released today was a new post on the TF2 Blog. The update held valuable information for medics, especially with regards to the minigun and different ways to make it more effective.
"So if you're healing a target who's been hurt less than 10 seconds ago, you'll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you'll be healing at 48 health a second. If the target hasn't been hurt for over 15 seconds, you'll be getting the maximum heal rate of 72 health a second."
For more information or to check out the complete post, head on over to the TF2 Blog.

Team Fortress 2 Update Released

Thursday 19 June 2008 | Post A Comment

The Pyro Update for Team Fortress 2, which we have been talking about all week, has been released today. As always, simply restart your steam client and the changes will take effect.
" Team Fortress 2 Changes/Fixes
- Added 2 community maps: cp_fastlane and ctf_turbine

Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus retreating opponents
- Removed Flamethrower's damage falloff (was falling off to 25% by the end)

cp_well
- Added a route from the forward central foyer up to the battlements
- Redistributed health and ammunition throughout the bases

ctf_well
- Added a route from the forward central foyer up to the battlements
- Removed central building, reduced overall map length
- Redistributed health and ammunition throughout the bases

Other Notes
- Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
- In-game avatar images will now have a badge around them if the player is your friend
- Fixed bug that allowed players to move around in a reference pose
- Added custom death icons for unlockable weapons
- The player join team message now specifies whether the player used the auto team option
- Payload maps now support four control points per stage
- Achievement dialog will stay open when you're moving in & out of the game and the main menu
- Added full Russian localization, with both fonts & speech
- Returned the "Report a Bug" option to the main menu"

Pyro Update Website Launched

Wednesday 18 June 2008 | Post A Comment

In anticipation of the new Pyro Update this week for Team Fortress 2, Valve has placed the update website online for everyone to checkout. The newly launched website features information on the two new maps to be released, the unlockable weapons for the pyro, and the long list of achievements that will now be available for pyro players. All of these features will be released later this week in the update.

The two new maps that will be featured are CP_Fastlane and CP_Turbine. Both maps may be familiar to you, as they were developed by third party players and have been circling the internet for quite sometime. None the less, their addition to the official map list will surely increase their popularity.

User Posted image User Posted image

On top of the new maps, players who choose the pyro class will also be able to unlock several new weapons in the game. They include a new flaregun, backburner flame thrower, and axtinguisher attack axe. There will also be a slew of new achievements, all of which can be seen on the new Pyro Update Website.

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Meet The Sniper Video Available

Wednesday 18 June 2008 | Post A Comment

As promised, the Valve Team has released their newest installment in the "Meet The Team" short film series. Meet The Sniper is now available for download on the Steam Powered Website, and is definitely worth the watch.
"In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss."

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Team Fortress 2 Pyro Update Week

Tuesday 17 June 2008 | Post A Comment

Valve has announced a set of new upcoming releases for Team Fortress 2 this week. The first release will come later today, when the team releases the latest installment in their "Meet the Team" short films, Meet The Sniper. The video will be posted on the Steam Powered Website, and we will be sure to post a link once its available.

Then, later this week on Thursday, the team will be releasing a major Team Fortress 2 update that will include two user-created maps, which will "highlight the great work being done in the community". The main focal point of the update, however, will most certainly be the Pyro Update, which will be made available and contains three unlockable new weapons for the Pyro plus 35 new achievements.

Finally, to top it all off, Valve has announced that this weekend will also be a Team Fortress 2 free weekend. So if you have a friend you are trying to convince to go pick-up the title, or if for some reason you still haven't gotten around to getting it yourself, you can take the full game for a spin - new pyro achievements and maps included. Enjoy everyone!

Team Fortress 2 Update

Thursday 12 June 2008 | Post A Comment

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
" - Allow Mods to set which ConVars control the sv_tags settings
- Support custom Russian TF2 fonts
- Particle rendering/simulation performance increase (missed from the previous update)"

New Fortcast Podcast Released

Thursday 12 June 2008 | Post A Comment

The folks over at Fortcast, a Team Fortress 2 inspired podcast, have released their first episode this week, fittingly named Episode 1. Fortcast, which releases episodes weekly and is an extension of TF2 Fort, aims to cover all of the happenings in the Team Fortress 2 community, including server news, custom maps, clans, and much more.

To check out the the first episode for yourself, be sure to visit the Fortcast Website.

Team Fortress 2 Update Released

Wednesday 11 June 2008 | Post A Comment

The Valve team has released a new Team Fortress 2 update. The update addresses some minor changes and fixes, and as always, simply restart your Steam Client for the changes to take effect.
" - Changed video options initialization to fix some HUD resolution problems in mods
- Fixed crash issuing the last disguise command when not connected to a server
- Fixed rare crash on exit
- Fixed a couple of issues with gamestats reporting incorrect values
- Fixed an exploit that allowed clients to crash servers"

Team Fortress 2 Update

Friday 23 May 2008 | Post A Comment

Valve has released a few new fixes for Team Fortress 2. The full list is below, and just restart your client for the fixes to take effect.
"Team Fortress 2
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush"

Team Fortress 2 Update

Monday 12 May 2008 | Post A Comment

Friday saw another Team Fortress 2 and Steam update. While one update deals with AudioSurf, the majority of the patch is aimed at Team Fortress 2, specifically fixing some issues with achievements and the Kritzkrieg. Check out the full list of changes below, and as always, simply restart your Steam Client for the changes to take effect.
" - Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
- Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
- Fixed The Kritzkrieg not charging faster than the Medigun
- Fixed issue that was preventing players from using their new Medic items on some servers
- Fixed melee weapons not being affected by The Kritzkrieg's critboost
- Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible"

Team Fortress 2 Update

Tuesday 6 May 2008 | Post A Comment

A quick update was released yesterday for Team Fortress 2. Several small fixes, including the unlimited UberCharge exploit, were updated with the patch. As always, just restart your Steam Client and the changes will take effect.
" - Fixed unlimited UberCharge exploit
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons"

Team Fortress Free Weekend Underway

Friday 2 May 2008 | Post A Comment

The free Team Fortress 2 weekend is now under way! As reported previously head over to Steam to start your free weekend!

After you've started your free weekend why not hop into the ClanDB TF2 server (IP on the right) and see how you shape up with the rest of us! You may also want to check out this forum post for handy information and things you can do on our game servers.

Team Fortress 2 Update

Thursday 1 May 2008 | Post A Comment

Following this week's major release, Valve has released another small patch. This one aims to fix a few server bugs as well as removing TF2 achievement console commands. As always, simply restart your steam client and the changes will take effect.
"Team Fortress 2 Client
- Removed TF2 achievement console commands

Team Fortress 2 Server


- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
- Fixed potential "nuke" exploit in rcon subsystem"

Team Fortress 2 GoldRush Available

Tuesday 29 April 2008 | Post A Comment

The major, and long awaited, Team Fortress 2 update was released today. The update features patches for almost every aspect of the game, including fixes for existing maps, the new medic achievement system, and most importantly the release of GoldRush. The new map features the "Payload" game play style, something previously not available in Team Fortress 2. You can check out the full list of changes below, and as always simply restart your Steam Client and the changes will take effect.
" - Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items: The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

- For mapmakers:

- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns

- 2Fort
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside blue sniper deck
- Fixed number "2" overlay on front of red base not being assigned to the brush face"

Meet The Scout Hits Steam

Monday 21 April 2008 | Post A Comment

A new Team Fortress 2 introductory video has been released on Steam, this one highlighting the Scout class. It was released as a promotional bit for the Team Fortress 2 individual game release, which ironically happened a few weeks ago. None the less, like all of the others this video is pretty entertaining, so if you have some extra time be sure to check it out. You can visit the Steam Website for the basic movie, or check out your Steam Client if you are interested in the HD version.
"The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray."

Get Team Fortress 2 For 33% Off!

Saturday 19 April 2008 | Post A Comment

If for some reason you still haven't picked up Team Fortress 2 yet, the folks over at Valve are giving you yet another incentive. This weekend Steam users will be able to purchase Team Fortress 2 for just $19.95, thats 33% off the standard price. The catch is you must buy it before Monday, otherwise you will be paying full price. For more head on over to the Steam Website.
"This weekend only, get a special discount on the multi-player game rated as Game of the Year by over 50 industry publications. Buy before Monday, April 21 and get Team Fortress 2 for just $19.95. Don't let your friends have all the fun without you!"

Team Fortress 2 Update

Thursday 3 April 2008 | Post A Comment

A quick update was released for Team Fortress 2. Restart your steam client and the changes will take effect.
"Changes/Fixes
- Fixed Linux dedicated server crash on map change"

Team Fortress 2 Update Release Set

Wednesday 26 March 2008 | Post A Comment

Fresh on the heels of new information about the next Team Fortress 2 update, today we got a confirmed release date for the new content. According to Shacknews, the new update has been scheduled for release during the week April 20th, and will include the anticipated map Goldrush, the new Medic achievements and unlocks, and Meet the Scout. This update is for PC Steam clients, and no details on a console release have been announced.

Robin Walker Discusses What's Next For TF2

Wednesday 26 March 2008 | Post A Comment

As Team Fortress 2 enthusiasts, we are always wondering what new plans and features the developers have in store for us next. Well this week IGN got the chance to sit down with Valve's Robin Walker and Erik Johnson. The interview is a bit old, conducted in mid-February (not my fault I swear), so some of the information is out of date. However, on the whole the interview gives us a great look into what is in the works for release soon. Checkout a snippet below.
"IGN: When might we see Goldrush release? Can you briefly describe the type of gameplay mode players should expect to see on this map?

Robin Walker: Goldrush is looking like it'll come out along with the Medic achievements and unlockable weaponry. It's the first map in a new game mode we're calling "Payload", where the Blu team escorts a cart loaded with explosives into a Red base. The cart moves faster the more Blu players are near it, and contains a handy dispenser to heal and resupply them as they escort it. The Red team wins if they can keep the cart from reaching their base. Goldrush is also the first map where we've used the cinematic physics technology from Half-Life 2: Episode 2 in a multiplayer environment, and we're really happy with the results."

Team Fortress 2 Update

Friday 21 March 2008 | Post A Comment

The Valve team has released a new Team Fortress 2 update today. The update fixes several map exploits for CP_Dustbowl, CP_Badlands, and CTF_Well along with new server cvar settings and tournament mod fixes. As always simply restart your Steam client to get the latest version of the game. The fix/change list can be found below.
" - Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash"

[quote]

Team Fortress 2 Going Solo

Wednesday 19 March 2008 | Post A Comment

Valve has announced that Team Fortress 2 will be finally breaking ties with the Orange Box and will be available for purchase individually April 9th (US) and April 11th (International). Prior the only way to get your hands on Team Fortress 2 was to purchase the Orange Box, which also included Portal and the next installment of the Half-Life 2 saga. Retailing at $29.99, it should definitely bring a few more players into the game.

Team Fortress Update Released

Thursday 13 March 2008 | Post A Comment

There has been a new Team Fortress 2 update today. The quick fix is aimed at Linux dedicated server problems, although both users and server administrators alike will need to update their games. As always, simply restart your Steam client for the changes to take effect.
" - Fixed Linux dedicated server map load problems on certain Athlon processors"

New Team Fortress 2 360 Update

Wednesday 5 March 2008 | Post A Comment

Plenty of news to report for Team Fortress 2 today if you own an Xbox 360. On top of a new update which fixes a number of exploits and game play features (change list can be found below), EuroGamer got the chance to sit down with Doug Lombardi to discuss what future features Valve has planned for Xbox 360. One of the main goals is to keep Team Fortress 2 content completely free, which is good news for Orange Box players everywhere.
"Asked whether that still meant for free, Lombardi said: "Oh, for free, definitely, as much as we can. You know, we don't have full say over that, but we have some say over how that works.

"So, for us, for free is the way to go. The gamers play the game, they want to keep playing the game, so we've collected their fifty bucks at the start, and once they're in the park, they can ride any ride they want in the park. So, for us that's been the philosophy.""
For more on this, be sure to check out EuroGamer's Interview. Also, the latest update is available now via Xbox Live, and the full change list can be found below.
" - Fixed a medic invuln exploit.
- Fixed grenades going through players or buildings.
- Fixed exploit with rockets causing damage through thin walls.
- Fixed exploit allowing snipers to fire faster than intended.
- Fixed exploit allowing players to teleport with the intelligence.
- Fixed exploit attaching sappers to buildings through walls.
- Fixed spy backstab exploit.
- Fixed spy being able to attack without dropping his disguise.
- Medics no longer heal enemy spies when they're not disguised.
- Tweaked autobalance calculations.
- When an engineer dies in sudden death, his buildings explode.
- Fixed stats sometimes not reporting correctly.
- Added a dialog to indicate when the host shuts down the server.
- Added rumble to TF weapons.
- Fixed ping column sometimes getting hidden in some resolutions.
- Added 10 and 14 player game sizes.
- Prevent hosts selecting game sizes above their bandwidth limits.
- Improved handling of large network packets to eliminate bandwidth spikes.
- Reduced respawn times for smaller games."

Team Fortress 2 Quick Fix

Saturday 1 March 2008 | Post A Comment

Valve has released a quick fix to their recent update, as apparently some were experiencing trouble with the new custom server browser. As always, simply restart your Steam Client and the newest update will automatically be installed. The short change list can be found below.
" - Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs"

Team Fortress 2 Update Released

Friday 29 February 2008 | Post A Comment

A new update has been released for Team Fortress 2. Several fixes and changes are included, specifically the new "Custom" tab which allows for better browsing of available servers and new search criteria. The full list of changes/fixes can be found below, and as always, restart your Steam client for the changes to take effect.
"Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
- Players can use tag filtering to find servers running the custom rules they want to play
- Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

General
- Added protection against voice command spamming. Dramatic reduction in teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
- Fixed "lastdisguise" command not remembering if you were disguised as your own team
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
- Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out
- Fixed potential client crash for players being healed by a Medic or dispenser
- Made several improvements to server-side stat reporting (not related to individual player stats)"

Exclusive Promo to MPN Viewers!

Saturday 23 February 2008 | Post A Comment

Our friends over at Xsessive are debuting an excellent deal only to the MPN community. Starting today you can now get 20% off all game servers! Their game servers are hosted on a premium bandwidth, setup on the industry's best Control Panel. Your choice between Virginia, Texas, St. Louis or Montreal. All game servers are setup on default ports and they never over load their machines. With years of experience, their support staff is second to none and always available.

Don't miss out on this amazing deal, click here for more details!

Team Fortress 2 Update

Tuesday 19 February 2008 | Post A Comment

The Valve team has released a follow-up update to last week's major release this evening. The new update features several fixes for the new map Badlands as well as several other various changes. As always, restart your steam clients and the changes will take effect.
" - Fixed Badlands exploits and missing textures
- Fixed tv_enable resetting maxplayers value
- Fixed a case where a spy stabbing from the front of a player would score a backstab
- Fixed stats being reported incorrectly for some players
- Dropped weapons now replenish half of your max ammo when picked up
- Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
- Reverted mp_forcecamera changes from previous release and set TF2 default back to 1"


A Look Back At Team Fortress 2 Dissected

Tuesday 19 February 2008 | Post A Comment

CVG has released its third and final installment of its look back at the Orange Box, concluding with a look into Team Fortress 2. The article features a walk through with Robin Walker, a lead developer for Team Fortress 2, breaking down Team Fortress 2 to understand not only what led to the title's success, but what developments and changes are planned for the future as well.
" Valve's devotion to its customers, their unheard of desire to ensure that at every turn we are inescapably pleased with their product, is no more noticeable than with Team Fortress 2. Like doting mothers, they've been keeping tabs on how we play. Vast mountains of data stored in underground bunkers keep records of our every action - that time you were sniped on top of the bridge in 2fort? It's in there. And all in the name of improving the thing more and more.

"Most of the time the stats tend to confirm things we already know," explains Robin Walker, lead developer on Team Fortress 2, "but there are cases where our assumptions are incorrect, like players using one area more than another. Or the areas that are most lethal."

You can check out the entire article over at the CVG Website, and be sure to check out Part 1: Episode 2 and Part 2: Portal as well.

Fortress Forever 2.0 Released

Saturday 16 February 2008 | Post A Comment

The team over at Fortress Forever, the mod which recreates the experience of Team Fortress Classic in the Source engine, has released a major update, version 2.0. The update addresses everything from game play tweaks to bug fixes and revamped maps. You can pick up the latest version at the Official Fortress Forever Website, or check out some great screenshots and the change logs below.
"Fortress Forever 2.0
- Re-added recoil for some weapons (e.g. IC)
- Suiciding no longer causes you to lose 100 fortress points
- Grenades now have trails and halo's around them
- New EMP effect
- Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now
- Death by burning is no longer a suicide
- Scouts now don't take fall damage
- Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150
- Spy now has a 'last disguise' option on the menu
- New options screen with a load more stuff on it"

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Steam Server Tags On The Way

Saturday 16 February 2008 | Post A Comment

After listening to user feedback, Steam will soon be adding a Server Tag feature to your Steam Browser. The tags will allow users to be able to see what server cvars, like deathmatch or friendly fire, have been changed by the server admin by a single glance. There is no estimated release date for the new feature, but if they are already testing, it shouldn't be too much longer. You can check out a preview screenshot and a short explanation from Steam below.
"Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire & respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them."

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Team Fortress Update Released

Thursday 14 February 2008 | Post A Comment

As promised, Valve has released a major update for Team Fortress 2 today. The update, which changes and fixes can be viewed below, features one new map called Badlands and countless other edits to other maps and the game itself. As always just restart your Steam client and the changes will take effect. Enjoy!

Major Team Fortress 2 Update Tommorrow

Wednesday 13 February 2008 | Post A Comment

Apparently Team Fortress 2 will be receiving a major update tomorrow, changing everything from specific map details to releasing a new map titled "Badlands". The update, which is stated to be the largest since its release last year, is to be released tomorrow afternoon at 2 PM EST. The update will be available for all Team Fortress 2 PC players, and can be retrieved by simply restarting your Steam Client.
"Source Engine

- Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
- Optimized some particle systems to improve performance on some hardware configurations
- Player stats are now sent up as they change, rather than when the player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2


- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass through non-solid models
- Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
- Fixed a few places where players could get stuck between containers and silos
- Adjusted playerclips on red container that made it appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added exec'ing a .cfg file on the client when you select a class to play.
- Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV

- SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV"

Website Bugs

Thursday 31 January 2008 | Post A Comment

Hey guys, we are back online on our new server. But as you can see not everything is functioning perfectly yet. We are working as hard and as fast as we can to get these bugs fixed for you. Please be patient with us as we are doing everything we can.

What's Next For Team Fortress 2?

Monday 28 January 2008 | Post A Comment

While the major release for Team Fortress 2 may have come and gone, don't think for a second the developers aren't hard at work thinking up new ways to annihilate our enemies. In fact, a new update is already in the works that will focus on tweaking the Soldier, Demoman, Pyro, and the Engineer classes. According to an email response to Fortress fans, we can expect to see some great new changes and tweaks that should breathe more new life into the game.
" - Pyro And Demoman - Tweaks are being looked that will give Pyros the ability to earn points for lighting up large groups of enemies, even if they are not killed by the attack. Additionally, they're looking at giving the Pyro class a little boost when trying to take out Engineers hiding behind their sentry guns.

- Engineer - The Engineer will reportedly receive points for assisting in building up a teammate's buildings.

- Soldier - This merely mentions that they're looking to make it so that Soldiers are a bit more careful when firing their rocket at point blank range."

Team Fortress 2 Update Released

Friday 25 January 2008 | Post A Comment

The highly anticipated Team Fortress 2 update was released by Valve this evening. The update features loads of new features including the new capture the flag map CTF_Well. As always simply restart your Steam client for the updates to take effect.
"- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen"

Orange Box SDK Beta

Friday 25 January 2008 | Post A Comment

Valve announced yesterday that they have made the beta version of the SDK available for Orange Box modders (Episode 2, TF2, Portal).

You can launch the SDK by adding -beta srcsdk0122 to your command line when you start Steam.

For more information, head on over to the Valve developer wiki.

CTF_Well, anyone?

Wednesday 23 January 2008 | Post A Comment

As early as tomorrow, January 24th, PC gamers may be seeing an official CTF version of the Well map for Team Fortress 2.

PC Gamer reports:
"The area near what was once the second-to-last control points have been rennovated to give another set of stairs to the upper floors of each team's home building, but other than that the structure of the map is largely unchanged. It's better suited to large numbers of players, since the action tends to be more spread out on CTF maps. As an extreme example, Valve's Robin Walker recalled having to defend his team's dropped intel underwater, in the moat outside the train yard."


So that bumps the upcoming number of official maps up to three so far, who knows what else Valve has up their sleeves.

New unlockables, maps, and gameplay mode.

Wednesday 23 January 2008 | Post A Comment

Originally posted here, there are some more exciting things coming for TF2.

The medic will be getting two new weapons accessed via a new Loadout menu. One weapon will be the Overhealer which will be capable of doubling a friendly target's health and will be unlocked by acheiving half of the new medic achievements. The second weapon will be another healing weapon but more information is not available.

There will be a new map called Goldrush and will feature a new escort gameplay mode where one team must escort a mining cart across the map. The more blue players surrounding the cart, the faster it goes, but any nearby red players will cause the cart to stop.

Shacknews reports that the new gameplay mode and medic abilities will be available some time within the next month, with Badlands and Goldrush following shortly after.

Valve has not said whether these features will be available on console versions of TF2.

Two Days, Two Updates

Tuesday 15 January 2008 | Post A Comment

Team Fortress 2 has received two updates in the last two days. The first one adding some nice features to both servers and clients, and the second one seeming to fix a couple things broke by the first update.

January 14th Update:
* Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
* Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
* Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
* Reduced Granary spawn advantage for capping the middle point
* Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
* Fixed obscure crash related to resolution changing

January 15th Update:
* Fixed medigun effect not being removed if the medic changed class while healing
* Fixed being able to zoom too quickly after firing a zoomed shot

Possible Soldier and Pyro Changes

Tuesday 15 January 2008 | Post A Comment

According to this post, it seems as though Valve's Robin Walker has spilled the beans on some upcoming changes to the Pyro and Soldier classes in TF2!

"Thanks for all the feedback, and I'm glad to hear you're enjoying the game. We are indeed investigating Soldier changes, and one of the changes we're trying out is focused on making Soldiers a little more careful firing their rockets at point blank targets.

As for the Pyro scoring, we have a minor tweak coming down the pipe. He's going to get a small amount of points for every enemy he ignites. This should reward you for those moments where you drop into the middle of an enemy pack and light them all up, hurting them all and disrupting their plans, but not managing to actually kill them."

Major Game Shift In 2 Months

Friday 11 January 2008 | Post A Comment

Get ready for some big changes to the Team Fortress 2 game you have come to know and love. Valve's Robin Walker has verified that there will be 2 new maps released for the PC version in the next 2 months, emphasizing more on a new arena and vertical game play. As for the Playstation 3 and Xbox 360 versions, it remains unclear whether the new updates will make it to these platforms. You can check out Robin's full statement below, and keep checking back for more on this and all updates pertaining to Team Fortress 2.

""Our estimate is that both these maps should be out within the next 2 months," Valve employee Robin Walker told Shacknews. "We expect to ship other new content before that."

That other content includes the forthcoming Medic achievement pack, which will add several new achievements for the Medic as well as a significant gameplay tweak for the class.

"It's a large scale modification to the core of the game," Walker hinted. "It'll debut in a limited fashion through the Medic first, but it'll be affecting all classes eventually."

"We're really looking forward to the community reaction," he continued. "We're really excited about where TF2 will be going over the next year."

Source: ShackNews "

Steam Updates

Friday 11 January 2008 | Post A Comment

A few fixes and security additions have been issued for the Steam distribution platform. The changes are as follows:

Steam Client
- Added a new chat introduction dialog which is shown when you are first contacted by a potentially unfamiliar group member
- Added several new account security warnings to Friends
- Added the ability for the client to connect to multiple content servers and improved download pipelining
- Added "View Forum" option to the right click menu for individual games
- Fixed friends going auto-away when they are really active and typing
- Possible fix for games sometimes disappearing from the games tab
- Fix for non-Steam games getting permanently removed from Steam if the data fails to load on startup
- Fixed the in-game overlay becoming slow/unresponsive for some users after playing for several minutes or more
- Fixed the in-game overlay failing to come up for Windows 2000 users
- Improved in-game overlay compatibility with ATI Tool (video card tuning software)

Simply start Steam and click on the File menu and then select "Check for Steam Client Updates"

Valve Acquires Turtle Rock Studios

Thursday 10 January 2008 | Post A Comment

Turtle Rock Studios, creators of Counter-Strike: Source, Condition Zero, and the upcoming and highly anticipated title Left 4 Dead, has been acquired by Valve. Here is there official press release statement.

"Half Life developer Valve has announced that it has acquired Orange County-based developer Turtle Rock Studios, currently working on the forthcoming Source-engine multiplayer zombie-slaying action title Left 4 Dead.

Valve president Gabe Newell called the acquisition "an easy decision" based on the long-standing relationship between the two. Turtle Rock previously has collaborated with Valve on a number of Counter-Strike projects, including the game's Xbox port.

Newell also said that the new internal studio would give Valve "a base from which to expand our development activities in the Los Angeles area."

Said Turtle Rock founder Michael Booth, "Valve has had great success bringing in projects and teams such as Team Fortress and Portal. As I spent time working and talking with the creators of those products over the past several years, it became clear that this was the right next step for myself, my colleagues at Turtle Rock, our customers, and our products. We are excited to be a part of such a visionary and forward-thinking company."



Source: GamaSutra

Team Fortress 2 Update

Monday 7 January 2008 | Post A Comment

A new Team Fortress 2 update has been released by the Valve Development team this evening. The update fixes several glitches and bugs, including a revamp of the map Well, but most importantly aims to improve the ability for players to filter custom content. Now, users will have the option of choosing what custom content they download from the servers. As always you can get the latest version of Team Fortress 2 by simply restarting your Steam Client.
" - Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well"

Medic Awards Possibly Revealed

Thursday 3 January 2008 | Post A Comment

Team Fortress Portal, a German Team Fortress 2 fan site, has claimed to have found all 36 achievements for the medic, not yet revealed by Steam. The image outlines all of the different achievements medics will soon be able to earn, and as shown, many require the effective use of team play and game experience. You can check out the full list of achievements below, along with an image that shows each achievement's individual badge. If this turns out to be correct, we can hopefully see a statement release from Valve soon.
" * Assist Capturer- Helping while capturing
* Top Score Board - Leading the Score Board at the end of the game
* Syringe Scoot - Killing a Scout with the Syringe Gun
* Switch to Medic - Switching from another class to the Medic
* Simul Charge - (?)
* Setup Charge - Charging the Uber during Setup-Time
* Save Teammate - (?)
* Falling Teammate - Healing a falling teammate and securing him from death
* Rapide Charge - (?)
* Kill While Charged - Killing an enemy while Uber's ready
* Kill Healed Spy - Kill an enemy Spy, who just stole Heal from your team
* Invite Join Charge - (?)
* Heal Under Fire - Healing while burning
* Heal Large - Healing for a long time (how long?)
* Heal Huge - Heal for an even longer time (?)
* Heal Grind - Being an MegaUberSuper-Medic (when?)
* Heal Ingé - Healing an Engineer
* Heal Callers - Healing teammates, who called for a Medic
* Heal Achiever - (?)
* Freeze Cam Ragdoll - (?)
* Extinguish Teammate - (how to extinguish?)
* Medic Counter Charge - (?)
* Charge Juggle - Giving Uber to different teammates
* Charge Friends - Ubering a Friend
* Charge Blocker - (?)
* Bonesaw Spy Caller - Killing an enemy Spy with the Bonesaw
* Bonesaw Nomisses - Killing an enemy with the Bonesaw without missing the target
* Bonesaw Medic - Killing some enemies with the Bonesaw (how many?)
* Assist vs Nemeses - Getting a Assist-Kill againsta Nemesis
* Assist Soldier - Getting a Assist-Kill while assisting a Soldier
* Assist Scout - Getting a Assist-Kill while assisting a Scout
* Assist Pyro - Getting a Assist-Kill while assisting a Pyro
* Assist Medic - Getting a Assist-Kill while assisting a Medic
* Assist Heavy Long - Assisting a Heavy for some time (how long?)
* Assist Heavy- Getting a Assist-Kill while assisting a Heavy
* Assist Demoman - Getting a Assist-Kill while assisting a Demoman"



User Posted image
Click To Enlarge

Free Weekend For Germany

Wednesday 2 January 2008 | Post A Comment

Gamers in Germany will get a free taste of Team Fortress 2 this weekend. Valve has announced that German Steam users will be able to play Team Fortress 2 all weekend without having to purchase the game. For more information on the offer, head on over to Steam Games.
"All gamers in Germany may experience what many are calling the best multiplayer game of 2007 during the Team Fortress 2 Free Weekend, offered exclusively to German gamers via Steam January 4th through 6th.

The Free Weekend is open to all gamers in Germany during the event. To participate, simply visit steamgames.com and install the free client. To maximize the free play time, Team Fortress 2 is available now for pre-loading, so players can have everything installed and ready to play the moment the Free Weekend begins on Friday, January 4."

Team Fortress 2 Update

Monday 31 December 2007 | Post A Comment

The devs over at Valve have released a new Team Fortress 2 Update. The update makes several key fixes including better map cycle management and preventing people from exploiting a respawn bug. You can check out the full list of changes/updates below and as always restart your Steam Client for the changes to take effect.
"- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black"

Guide: How To PWN At TF2

Thursday 27 December 2007 | Post A Comment

CVG has released a new Team Fortress 2 guide, properly titled "How To PWN At Team Fortress 2". They list 12 key tips and tricks that will hopefully help your game. The list includes tips such as how binding will make you more efficient and how to properly manage your server. To check out the full guide head on over to the CVG Website.
"Winners don't do losing
Remember, a good loser is patient, grateful and quick to congratulate their opponent. But enough of that crazy talk. If all else fails, use good, old-fashioned psychology to yank success from the jaws of defeat. It's usually obvious if you're on a team of losers, giving you plenty of time to jump ship to the winning side. If auto-balance isn't your friend, it's time for more... direct methods. Even as Scary Voice booms your failure, gloat and cheer about your victory on the chat. If you're convincing enough, maybe the other team won't notice."

Team Fortress 2 Update

Thursday 27 December 2007 | Post A Comment

Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:

Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

SourceTV
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

Steam Client
- Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
- Fixed the in-game overlay not showing up in Civilization IV
- Fixed changing resolutions when the in-game overlay is enabled

Restart your steam client for the updates to take effect.
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