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Valve has released a new update for Team Fortress 2 today which addresses several bugs stemming from the recent pyro update. Simply restart your Steam Client and the changes will take effect.
Another Team Fortress 2 update was released today, addressing some issues with regards to the recent pyro update. You can check out the full list of changes below, and as always, simply restart your Steam Client for the changes to take affect. Also released today was a new post on the TF2 Blog. The update held valuable information for medics, especially with regards to the minigun and different ways to make it more effective.For more information or to check out the complete post, head on over to the TF2 Blog.
The Pyro Update for Team Fortress 2, which we have been talking about all week, has been released today. As always, simply restart your steam client and the changes will take effect.
In anticipation of the new Pyro Update this week for Team Fortress 2, Valve has placed the update website online for everyone to checkout. The newly launched website features information on the two new maps to be released, the unlockable weapons for the pyro, and the long list of achievements that will now be available for pyro players. All of these features will be released later this week in the update. The two new maps that will be featured are CP_Fastlane and CP_Turbine. Both maps may be familiar to you, as they were developed by third party players and have been circling the internet for quite sometime. None the less, their addition to the official map list will surely increase their popularity.  On top of the new maps, players who choose the pyro class will also be able to unlock several new weapons in the game. They include a new flaregun, backburner flame thrower, and axtinguisher attack axe. There will also be a slew of new achievements, all of which can be seen on the new Pyro Update Website. 
As promised, the Valve Team has released their newest installment in the "Meet The Team" short film series. Meet The Sniper is now available for download on the Steam Powered Website, and is definitely worth the watch. 
Valve has announced a set of new upcoming releases for Team Fortress 2 this week. The first release will come later today, when the team releases the latest installment in their "Meet the Team" short films, Meet The Sniper. The video will be posted on the Steam Powered Website, and we will be sure to post a link once its available. Then, later this week on Thursday, the team will be releasing a major Team Fortress 2 update that will include two user-created maps, which will "highlight the great work being done in the community". The main focal point of the update, however, will most certainly be the Pyro Update, which will be made available and contains three unlockable new weapons for the Pyro plus 35 new achievements. Finally, to top it all off, Valve has announced that this weekend will also be a Team Fortress 2 free weekend. So if you have a friend you are trying to convince to go pick-up the title, or if for some reason you still haven't gotten around to getting it yourself, you can take the full game for a spin - new pyro achievements and maps included. Enjoy everyone!
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
The folks over at Fortcast, a Team Fortress 2 inspired podcast, have released their first episode this week, fittingly named Episode 1. Fortcast, which releases episodes weekly and is an extension of TF2 Fort, aims to cover all of the happenings in the Team Fortress 2 community, including server news, custom maps, clans, and much more. To check out the the first episode for yourself, be sure to visit the Fortcast Website.
The Valve team has released a new Team Fortress 2 update. The update addresses some minor changes and fixes, and as always, simply restart your Steam Client for the changes to take effect.
Valve has released a few new fixes for Team Fortress 2. The full list is below, and just restart your client for the fixes to take effect.
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- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location"