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Team Fortress HQ - News
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Team Fortress 2 Update

Wednesday 2 July 2008 | Post A Comment

Valve has released a new update for Team Fortress 2 today which addresses several bugs stemming from the recent pyro update. Simply restart your Steam Client and the changes will take effect.
" Team Fortress 2
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location"

Team Fortress 2 Update

Thursday 26 June 2008 | Post A Comment

Another Team Fortress 2 update was released today, addressing some issues with regards to the recent pyro update. You can check out the full list of changes below, and as always, simply restart your Steam Client for the changes to take affect.
"Team Fortress 2 Changes / Fixes
- Fixed "Hot on your Heels" counting non-flamethrower based kills
- Fixed some Pyro achievements not working on some servers
- Fixed Compression Blast and Flare Gun trail particles on DX8
- Fixed Spy cloaked as Scout in response rules for all classes
- Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
- Fixed Spy sapper viewmodel animation popping
- Fixed another issue with the Hot on your Heels achievement
- Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO"
Also released today was a new post on the TF2 Blog. The update held valuable information for medics, especially with regards to the minigun and different ways to make it more effective.
"So if you're healing a target who's been hurt less than 10 seconds ago, you'll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you'll be healing at 48 health a second. If the target hasn't been hurt for over 15 seconds, you'll be getting the maximum heal rate of 72 health a second."
For more information or to check out the complete post, head on over to the TF2 Blog.

Team Fortress 2 Update Released

Thursday 19 June 2008 | Post A Comment

The Pyro Update for Team Fortress 2, which we have been talking about all week, has been released today. As always, simply restart your steam client and the changes will take effect.
" Team Fortress 2 Changes/Fixes
- Added 2 community maps: cp_fastlane and ctf_turbine

Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus retreating opponents
- Removed Flamethrower's damage falloff (was falling off to 25% by the end)

cp_well
- Added a route from the forward central foyer up to the battlements
- Redistributed health and ammunition throughout the bases

ctf_well
- Added a route from the forward central foyer up to the battlements
- Removed central building, reduced overall map length
- Redistributed health and ammunition throughout the bases

Other Notes
- Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
- In-game avatar images will now have a badge around them if the player is your friend
- Fixed bug that allowed players to move around in a reference pose
- Added custom death icons for unlockable weapons
- The player join team message now specifies whether the player used the auto team option
- Payload maps now support four control points per stage
- Achievement dialog will stay open when you're moving in & out of the game and the main menu
- Added full Russian localization, with both fonts & speech
- Returned the "Report a Bug" option to the main menu"

Pyro Update Website Launched

Wednesday 18 June 2008 | Post A Comment

In anticipation of the new Pyro Update this week for Team Fortress 2, Valve has placed the update website online for everyone to checkout. The newly launched website features information on the two new maps to be released, the unlockable weapons for the pyro, and the long list of achievements that will now be available for pyro players. All of these features will be released later this week in the update.

The two new maps that will be featured are CP_Fastlane and CP_Turbine. Both maps may be familiar to you, as they were developed by third party players and have been circling the internet for quite sometime. None the less, their addition to the official map list will surely increase their popularity.

User Posted image User Posted image

On top of the new maps, players who choose the pyro class will also be able to unlock several new weapons in the game. They include a new flaregun, backburner flame thrower, and axtinguisher attack axe. There will also be a slew of new achievements, all of which can be seen on the new Pyro Update Website.

User Posted image

Meet The Sniper Video Available

Wednesday 18 June 2008 | Post A Comment

As promised, the Valve Team has released their newest installment in the "Meet The Team" short film series. Meet The Sniper is now available for download on the Steam Powered Website, and is definitely worth the watch.
"In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss."

User Posted image

Team Fortress 2 Pyro Update Week

Tuesday 17 June 2008 | Post A Comment

Valve has announced a set of new upcoming releases for Team Fortress 2 this week. The first release will come later today, when the team releases the latest installment in their "Meet the Team" short films, Meet The Sniper. The video will be posted on the Steam Powered Website, and we will be sure to post a link once its available.

Then, later this week on Thursday, the team will be releasing a major Team Fortress 2 update that will include two user-created maps, which will "highlight the great work being done in the community". The main focal point of the update, however, will most certainly be the Pyro Update, which will be made available and contains three unlockable new weapons for the Pyro plus 35 new achievements.

Finally, to top it all off, Valve has announced that this weekend will also be a Team Fortress 2 free weekend. So if you have a friend you are trying to convince to go pick-up the title, or if for some reason you still haven't gotten around to getting it yourself, you can take the full game for a spin - new pyro achievements and maps included. Enjoy everyone!

Team Fortress 2 Update

Thursday 12 June 2008 | Post A Comment

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
" - Allow Mods to set which ConVars control the sv_tags settings
- Support custom Russian TF2 fonts
- Particle rendering/simulation performance increase (missed from the previous update)"

New Fortcast Podcast Released

Thursday 12 June 2008 | Post A Comment

The folks over at Fortcast, a Team Fortress 2 inspired podcast, have released their first episode this week, fittingly named Episode 1. Fortcast, which releases episodes weekly and is an extension of TF2 Fort, aims to cover all of the happenings in the Team Fortress 2 community, including server news, custom maps, clans, and much more.

To check out the the first episode for yourself, be sure to visit the Fortcast Website.

Team Fortress 2 Update Released

Wednesday 11 June 2008 | Post A Comment

The Valve team has released a new Team Fortress 2 update. The update addresses some minor changes and fixes, and as always, simply restart your Steam Client for the changes to take effect.
" - Changed video options initialization to fix some HUD resolution problems in mods
- Fixed crash issuing the last disguise command when not connected to a server
- Fixed rare crash on exit
- Fixed a couple of issues with gamestats reporting incorrect values
- Fixed an exploit that allowed clients to crash servers"

Team Fortress 2 Update

Friday 23 May 2008 | Post A Comment

Valve has released a few new fixes for Team Fortress 2. The full list is below, and just restart your client for the fixes to take effect.
"Team Fortress 2
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush"
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