Team Fortress 2 Update
Posted On: Thursday 27 December 2007
Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:
Team Fortress 2 - Sudden Death mode is now a server option (a convar) and defaults to OFF - Sapped buildings now take slightly less damage from the Spy who sapped them - The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding - Fixed an rcon/console command that could cause server crashes - Prevented players from playing the "civilian" class - Prevented players from hiding their name in the scoreboard - Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons - Fixed decals not being correctly applied to the world in some cases - Fixed critical bullet tracers not being visible to players other than the firer - Fixed first person spectator view of the Spy watch not showing the correct cloak value - Fixed the teleporter's player shaped particles not drawing - Fixed the flamethrower stuttering when firing directly into a building - Fixed a rare crash that can happen when a player being healed leaves the server suddenly - Fixed rocket trail effects sometimes existing permanently in world - Added effects to players when they earn an achievement, visible to other players nearby - Tweaked achievement HUD fonts and color palette for more readability - Improved stat gathering for map play times to increase accuracy - Improved stat gathering around draws to better understand why they're occurring - Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system - Fixed an occasional crash caused by an achievement not being found during a game announcement
Dustbowl - Now waits until either team wins fully before changing to another map on server timelimit expiring - Teams now score a point per captured control point, rather than per sub round - Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point - Fixed gaps in stage gates that allowed snipers to kill defenders during setup - Fixed several model and brush perch exploits in stage three - Added stair access to the upper area in stage three after the first cap - Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot
SourceTV - Fixed some audio buffer support issues with Vista - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures - Improved the console in the graphical UI version of the dedicated server
Source Engine - Fixed some audio buffer support issues with Vista - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures - Improved the console in the graphical UI version of the dedicated server
Steam Client - Improved in-game overlay compatibility with FRAPS and ATI Tray Tools - Fixed the in-game overlay not showing up in Civilization IV - Fixed changing resolutions when the in-game overlay is enabled
Restart your steam client for the updates to take effect. |