Valve has released a few new fixes for Team Fortress 2. The full list is below, and just restart your client for the fixes to take effect.
"Team Fortress 2 - Fixed mat_queue_mode crash during level transitions - Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining - Improved prediction of Spy's speed changes when disguising - Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it - Optimized particle traces on multi-core machines - Fixed tracers sometimes firing with the wrong team color - Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client - Fixed map exploits in Gold Rush"
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- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush"