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Team Fortress HQ - News

Fortress Forever 2.0 Released

Posted On: Saturday 16 February 2008

The team over at Fortress Forever, the mod which recreates the experience of Team Fortress Classic in the Source engine, has released a major update, version 2.0. The update addresses everything from game play tweaks to bug fixes and revamped maps. You can pick up the latest version at the Official Fortress Forever Website, or check out some great screenshots and the change logs below.
"Fortress Forever 2.0
- Re-added recoil for some weapons (e.g. IC)
- Suiciding no longer causes you to lose 100 fortress points
- Grenades now have trails and halo's around them
- New EMP effect
- Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now
- Death by burning is no longer a suicide
- Scouts now don't take fall damage
- Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150
- Spy now has a 'last disguise' option on the menu
- New options screen with a load more stuff on it"

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What Player Class Should Receive Unlockable Upgrades And Achievements Next?
The Heavy
The Spy
The Engineer
The Soldier

Total Votes: 129
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