Two Days, Two Updates
Posted On: Tuesday 15 January 2008
Team Fortress 2 has received two updates in the last two days. The first one adding some nice features to both servers and clients, and the second one seeming to fix a couple things broke by the first update.
January 14th Update: * Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button * Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot * Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel * Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1 * Reduced Granary spawn advantage for capping the middle point * Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors) * Fixed obscure crash related to resolution changing
January 15th Update: * Fixed medigun effect not being removed if the medic changed class while healing * Fixed being able to zoom too quickly after firing a zoomed shot |