Team Fortress 2 Update
Posted On: Monday 31 December 2007
The devs over at Valve have released a new Team Fortress 2 Update. The update makes several key fixes including better map cycle management and preventing people from exploiting a respawn bug. You can check out the full list of changes/updates below and as always restart your Steam Client for the changes to take effect.
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- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black"