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File Description
CTF_Chaos Description
Chaos - ctf_chaos
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MAP INFORMATION-
Title: ctf_chaos Version: Final 1.0 Filename: ctf_chaos.bsp Created By: David Lohmeyer - REV6|VilePickle Original Q3F By: Matt Wilson (now of SplashDamage) Author Email: vilepickle@gmail.com Type: CTF Web: http://www.vilepickle.com Compile Date: 3/21/2008 Development Cycle: Beta 1 -> Beta 2 -> Final 1.0
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FINAL 1.0 CHANGES/FIXES: -Respawn doors are now "castle" - style doors instead of default TF2 ones. -Red pillars have undergone cosmetic updates -Changed some clipping around main entrance -This version is largely considered complete. Due to limited feedback and lack of problems, the map is now released as Final 1.0.
BETA 2.0 CHANGES/FIXES: -Spawn timers have been reduced to ~6-9 seconds. This map is small and fast paced, so I feel that the full timer should not be used. If a full timer is used, it makes spawn camping overly simple. -The elevator is now gone and has been replaced with a ramp system behind the flag. This should make it easier for the defense to get into position in the attic and remove problems with elevators. -Stairs in the middle area have been removed. This should make the choice of attack location more important. -Medium health pack in front of the attic removed. -Small ammo boxes added to the flagroom. -Engineers can no longer build on the upper level surrounding the base exits. This should prevent one team locking the other in their base. -Ammo pack in the attic moved further inside the base. -Optimized the map more outside, and removed some details to help FPS. -Modified lighting in areas.
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DEVELOPMENT:
Program: Hammer Known Bugs: None HDR: Yes Compile PC: Core 2 Duo 6400, 2GB RAM
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THANKS TO:
Beta1 Bugs: REV6Mercyon, REV6Underdog Q3F Author: Matt Wilson