You may flag this file for our staff to review if you believe it contains spyware or viruses, contains inappropriate material, or violates our user agreement.
FINAL 1.0 CHANGES: Stage 1- -Added small health/ammo to far dropdown entrance of inside castle. -Added a wall inside the castle to prevent excessive sniper spam. -Wood fences added inside the castle.
Stage 2- -An additional CP has been added to this area half way through. It will add 4.5 minutes to the timer when taken. -More crate cover added to far path. -A wall has been added to the far path to block LOS to the red resupply, cutting down on sniper spam. -Tweaked some health and ammo packs. -The wall leading to the last CP has switched sides in attempt to bring better flow to the CP.
Stage 3- -The main bridge has been redone visually and now has a cover over it. This should also help with excessive sniping. -Soldiers can no longer unintentially get on top of the starting wall. -Tweaked some health and ammo packs. -Some wall locations have been adjusted inside the final fortress to increase flow to the last CP. -Additional signs added.
General- -Visually many details have been added everywhere. -More optimization added in every area. -Sun brightness reduced slightly. -All areas now have 18 spawn points assigned. -Many flatter areas have been modified to be more uneven. -Rocks have been recolored to better match the surroundings. -All CP's now take 6 seconds to capture. This is a small change only to area 2. -Timers have been revised with the addition of the double-CP areas. The net result is mostly identical timings, but it has been streamlined. They are as follows: Area 1 - Start: 7.5 minutes Area 1 - Capture: Add 4.5 minutes Area 2A - Capture: Add 4.5 minutes Area 2B - Capture: Add 4.5 minutes Area 3A - Capture: Add 4.5 minutes