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File Description
CP_Castle3 Description
Title: cp_castle3 Version: Final 3.0 Filename: cp_castle3.bsp Created By: David Lohmeyer - REV6|VilePickle Author Email: vilepickle@gmail.com Type: CP - Dustbowl style Web: http://www.vilepickle.com Compile Date: 12/25/2007 Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Final 1.0 -> Final 2.0 -> Final 3.0
FINAL 3.0 CHANGES: BUGFIX: Players can no longer get over the Cp wall behind stage 1 and become trapped in a void area. BUGFIX: Players no longer see invisble walls when on top of the CP2A mini-walls.
FINAL 2.0 CHANGES: General- -Better optimization added to all 3 stages. -Most models have their fade distance set, so rocks across the map won't be drawn anymore. -New scoring system now in place: a point is added for each CP capped. -Detail added to the spawn rooms. -Decals changed to overlays, improving their quality and making them visible to all.
Stage 1- -Windows added to the towers in stage 1 and 2. -A large castle wall has been added behind the stage to prevent excessive drawing from stage 2. At the right dropdown, FPs increased about 20.
Stage 2- -An alternate route for blue is now in place before the traditional starting hallway. This should stop it from being a huge chokepoint, as there is already a chokepoint later in the stage (breaking through RED's spawn waves at 2B) -Area mostly retextured to distinguish it from Stage 1.
Stage 3- -The keep walls are textured differently to give the area some variety. -Minor see through brush fixed. -Smoke cloud is slightly less intense. -An alternate door at the side entrance to CP 3B has been added. -The CP stand for 3B has been lowered. Scouts can now double-crouch jump onto it from either side (the front requires the boxes)
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FINAL 1.0 CHANGES: Stage 1- -Added small health/ammo to far dropdown entrance of inside castle. -Added a wall inside the castle to prevent excessive sniper spam. -Wood fences added inside the castle.
Stage 2- -An additional CP has been added to this area half way through. It will add 4.5 minutes to the timer when taken. -More crate cover added to far path. -A wall has been added to the far path to block LOS to the red resupply, cutting down on sniper spam. -Tweaked some health and ammo packs. -The wall leading to the last CP has switched sides in attempt to bring better flow to the CP.
Stage 3- -The main bridge has been redone visually and now has a cover over it. This should also help with excessive sniping. -Soldiers can no longer unintentially get on top of the starting wall. -Tweaked some health and ammo packs. -Some wall locations have been adjusted inside the final fortress to increase flow to the last CP. -Additional signs added.
General- -Visually many details have been added everywhere. -More optimization added in every area. -Sun brightness reduced slightly. -All areas now have 18 spawn points assigned. -Many flatter areas have been modified to be more uneven. -Rocks have been recolored to better match the surroundings. -All CP's now take 6 seconds to capture. This is a small change only to area 2. -Timers have been revised with the addition of the double-CP areas. The net result is mostly identical timings, but it has been streamlined. They are as follows: Area 1 - Start: 7.5 minutes Area 1 - Capture: Add 4.5 minutes Area 2A - Capture: Add 4.5 minutes Area 2B - Capture: Add 4.5 minutes Area 3A - Capture: Add 4.5 minutes
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BETA 3.0 CHANGES: Stage 1- -Added another door on the right side inside the castle for offense. -Time to capture the CP has been reduced 2 seconds. -Added more sniper cover in the castle itself. -Players can now rocket jump on top of the middle wall inside the castle.
Stage 2- -Time to capture the CP has been reduced 1 second. -Sniper cover has been added near the defense resupply. -Extra exit added to red resupply to prevent excessive spam. -Tweaked the size of some ammo and health, and added some health/ammo for offense.
Stage 3- -A new CP has been added to this area before the bridge for offense to capture. This will give an additional 4 minutes to capture the last area when taken. -An additional "bridge" to the castle has been added in the form of a wooden plank halfway across the canal. -Extra exit added to red resupply to prevent excessive spam. -Tweaked the size of some ammo and health. -Health kits added in several locations for offense. -Added cover in two locations inside the castle against "sniper spam". -Time to capture the last CP has been reduced 2 seconds.
General- -Issue with respawn walls showing up on a delay in some cases should be fixed. -All round timers have had 30 seconds added to them, bringing the timers to 7.5 minutes. -Various visual tweaks and additional signs added.
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BETA 2.0 CHANGES: Stage 1- -Increased timer from 4.5 minutes to 7 minutes. -Added a second resupply locker to blue's starting spawn. -Added cover inside and outside. -Added an alternate path to the CP, closer to the far right castle entrance. -Removed health and ammo from the CP platform.
Stage 2- -Added cover to the far hall.
Stage 3- -Removed invisible wall near red resupply. -Modified down the size of ammo packs for defense.