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CTF_Impact_B4
TF2 Maps - Capture The Flag
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Posted: Sunday 23 December 2007 11:17 am
File Size: 5.99 MB
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Submitter: Yourcatch22
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CTF_Impact_B4 Description
Impact - ctf_impact_b4

======================================================

MAP INFORMATION-

Title: ctf_impact_b4
Version: BETA 4.0
Filename: ctf_impact_b4.bsp
Created By: David Lohmeyer - REV6|VilePickle
Author Email: vilepickle@gmail.com
Type: CTF
Web: http://www.vilepickle.com
Compile Date: 11/26/2007
Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4

======================================================

BETA 4.0 CHANGES:
-Skylight glass is now breakable and rebuilds in 3 minutes. It takes about a full clip of demoman pipes to break and you can only break the enemy's glass. This should allow more free access to sentries embedded in the flagroom.
-One outside side route has been completely removed from the map. This should focus combat into more defined areas.
-The elevator entrance has been removed from the map.
-A side entrance has been added at the front of each base to reduce congestion through the single front entrance.
-Various texture, clipping, and detail changes.
-Lighting has been redone in some areas so it isn't just all lanterns.


BETA 3.0 CHANGES:
Internal beta playtested - not publicly released

BETA 2.0 CHANGES:
-Tunnel system has been cut from the map. The only remaining section is to reach the enemy elevator.
-Bases are closer together, reducing travel time.
-Blue base has been thematically retextured to not confuse people, as well as some other areas.
-The capture point has been moved to your flag instead of the sniper deck.
-Many areas have had their lighting tweaked.
-Ladders are more visible as ladders.
-Other details added.

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DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Core 2 Duo 6400, 2GB RAM

======================================================

THANKS TO:

Original Design: [WM]Kordos, 1998
Textures: Team Fortress 2
Playtesters: REV6, BB
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