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- Fixed random spawning - Created new first forward spawn areas and given them two exits - Added a second way to middle chamber from long stairway - Added a suspended walkway above central CP, joining both sides - Extended the balcony of the Radar Huts - Added 2 new ways into Bases - A short side tunnel - Airconditioning ducts - Added elevators inside bases to take players (esp. snipers) to the roof quickly - Added a centre exit to spawnroom level of Bases - Added 2 raised walkways in the canyons - One from the new centre exit to the first level of the centre peak - One from the new extended balcony of the Radar Huts to the top level of the centre peak - Signifcantly extended and enhanced 3D skybox - Added teleporters to take players from bottom level of centre arena to raised area - Changed water texture to a more efficient one - Added a multitude of player-clips to ease passage around obstacles - And most important of all - Added Porno for Pyros posters!! :)
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MAP OVERVIEW
cp_overlfow_b4 is the fourth BETA release of the first TF2 map by S.E.A.L. #555 / Predulus / A.o.F.
I have had quite a bit of experience mapping for CSS, and have fallen in love with TF2, so naturally I wanted to jump the gun and get mapping!! Being my first TF2 map, and this version still being a beta, there are bound to be YET MORE glitches, so bear with me.
The setting for the map is a river floodway system, inspired by the one in Saitama, Japan. Red and Blue have cunningly built their bases within close proximity of the floodway complex, and are vying for control of the facility.
The map features some fun outdoor areas, with cliffs and structures to climb and explore, as well as some industrial indoor areas. I tried to keep in mind all classes when designing it, as well as trying to keep it balanced, so hopefully these efforts have paid off.
I hope you enjoy the map!!
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